StateMachine Methods |
The StateMachine type exposes the following members.
Name | Description | |
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ClearEventQueue |
Discards any pending events in the event queue of the StateMachine.
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Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
Finish |
Finalizes the StateMachine by executing the
exit actions of all active states.
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GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
IsInState |
Returns whether the StateMachine resides in the
given StateConfiguration.
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MemberwiseClone | (Inherited from Object.) | |
Resume |
Initializes the ActiveStateConfiguration and history settings from a Stream and resumes state machine execution with the stored state.
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SaveState |
Saves the state machine active state and history to a Stream that may be used to resume with this state later e.g. after the hosting process has been restarted.
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SendTriggerEvent(Object) |
Enqueues a trigger event and starts processing the state machine, if not already inside a processing.
As a result a transition may be executed by invoking exit actions, changing the active state and invoking entry actions.
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SendTriggerEvent(Object, EventArgs) |
Enqueues a trigger event together with additional parameters and starts processing the state machine, if not already inside a processing.
As a result a transition may be executed by invoking exit actions, changing the active state and invoking entry actions.
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SetContext |
Sets the context in case it is not available before construction of the StateMachine
instance.
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Startup |
Brings the StateMachine in the initial state by invoking the entry actions
of the initial states. Resets the event queue and initializes the history.
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ToString |
Returns the human readable representation of the active state StateConfiguration of this StateMachine.
(Overrides ObjectToString.) |